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DanBC on Mar 31, At the moment this is the winning result of a competition first person to run Qiii with the open source drivers at x? At 20 fps so there are further optimisations to be made. Once the code has been tweaked there'll probably be an image for it somewhere. Considering this really isn't a, "have to have it right now" type feature, it's simply easier to kick off the compile and walk away. That's great. I haven't looked but are there documentations to allow 14 year olds who have never done this before? So the aggregate time should still be considerably less than 12 hours.

I wonder why its so hard? Couldn't somebody build a full cross-compiler toolchain as "relocatable" binaries, depending on an older kernel, and then just offer that as a binary download to run on most recent distributions? It's not a typical way to distribute a linux application, but it should work in principle.

It's hard to do a "real" cross-platform compiler because your target system might not only be a different architecture but also has different libraries on the system with which the compiler has to work. All in all, doing it right and being able to ship binaries is a lot of work and constant maintenance as your target system, in this case Raspbian, also changes their libraries. Some issues: Your GCC build has to match the userspace C library uclibc or other. If it doesn't you'll need to do all the path passing and usually link manually as well.

Here is a great explanation of why setting up a cross compiler is so difficult. I use crosstool-ng to do the heavy lifting for me. Crito on Mar 31, Typically I'd rather build the kernel on device overnight instead of spend manhours getting crosstool-ng to work as I want so that I can build on beefy hardware. It tends to only be worth it if you are going to be using it more than a few times. Wouldn't an emulator actually be faster on high-end hardware? Then you can run native tools at much faster than Pi execution speed, right?

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But I think with the weight of the Raspberry Pi projects this should have been easier. This is a good project http: Maybe it's because I'm a tub of noob EE here, I only write code when my hardware demands it but setting up crosscompiling the Android kernel was physically painful, and it's one of the best-documented things out there. Cross compiling the Android kernel is fairly straightforward. Honestly, the easiest cross-compiling I've had to do this side of Go. It's easy because the cross-compiler is included, and everything has been set up to make it easy.

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Sure, but most things are easy because someone else has done the heavy lifting. I was just pointing out how easy building the Android kernel is, something he described as "physically painful". An alternative to a cross compiler is to just use distributed compilation and set the current box to 0 so all jobs get distributed to other faster x86 boxes.

In the past I regularly used this to build arm on a x86 and more fun building for OSX ppc on x Just to separate the problems: Building a cross-compiling toolchain is hard. Totally understand that. Android [0] and Linaro [1] both provide pre-made pre-tested builds you can just pull and use. I recommend using them. Building the kernel itself. As mdwrigh2 pointed out, this is actually pretty easy. Also the kernelnewbies community is here to help! SixSigma on Apr 1, A cross compiling toolchain is fairly easy.

You should try plan9's. What is hard is coping with the layer upon layer of the Linux toolchains where the solution is considered by many to be worse than the original problem. You've got twelve hours. Nanzikambe on Mar 31, Compiling a vanilla kernel on x86 hardware is one thing, building an ARM kernel is quite another in terms of performance, or at least that's been my experience. To give you an idea of how bad the difference is, to compile the Linux kernel in defconfig, using 2 distcc boxes each with AMD FX 3.

I have no idea why qemu is so bad though, I pointed it at an img taken from a running PI vOv and I've probably done a million other things wrong getting the numbers. But to anyone intending to compile armv6 crap on a pi or qemu based compile farm: I only bothered because I was looking for a better way to build stuff for Android and used the setup as a testbed. From the article: I'm not familiar with the fine print, but given the nature of the challenge it certainly seems a lot cooler to me that it can be done fully by the Raspberry Pi.

PlaneSploit on Mar 31, They explicitly recommend using a cross-compiler. Very cool - hope this becomes a template for other companies as to how to properly handle open sourcing the various important parts of the stack in the future. Seems like this is a very smart move by Broadcom - as demonstrated by the community response, which is mostly positive. It is nice that they released an older chips driver code, it is better than nothing and better than just programming manuals but we have companies like Qualcomm with the Atheros driver, Intel with their wifi, gpu, and ethernet drivers, and AMD with their chipsets, gpus, etc all contributing engineers in the kernel to make foss drivers, and we shouldn't give any company too much credit for doing any less than the same.

It is nice, but a little late for many people. Couple of years back when I was investigating the RaPi for building a video recorder, the lack of open video drivers prevented me and apparently many in the forums from integrating camera modules.

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I ended up using the TI boards, which have open source stacks since a long time now. Which boards are those? After some investigation, I went with LeopardBoard. I haven't progressed far on the project [1], but AFAIK, it and other boards had completely open stacks. Not able to get the right serial cable to connect to the board. I did not expect drivers for Beagle Bone, but I preemptively responded to "But BeagleBone is better" responses, which I've gotten every single time when discussing RasPi limitations.

Quote "Very cool - hope this becomes a template for other companies as to how to properly handle open sourcing the various important parts of the stack in the future. Luc on Mar 31, How very cool. I didn't see any mention of the frames per second that can be expected other than the FPS in the screenshot, but I assume that's not from a Raspberry Pi!

The screenshot comes from here: Definitely not a Pi. Haha, is that the day HN meets NoFrag? Macuyiko on Mar 31, So yes, it might well be possible. This was the first game that had no software renderer.

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Hell, I had to run Quake 2 at x SiN was only playable at x, and looked awful. I played Half Life 1 on a Pentium at x in software mode, run fine Win It also depends on your memory. I think my machine had 32mb, so that was probably it. Narishma on Mar 31, As I was told rPi has ridiculously powerful GPU compared to processor, but basically it's unusable due to lack of proper driver support.

With such quantity of Raspberry Pis sold one would expect more support from Broadcom. Not sure if you saw http: The thing was designed by someone employed full-time as a Broadcom engineer, after all.

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Such quantity? It's like 2 million units. That's roughly equivalent to a mildly popular android phone model.